Multiple Game Servers on One Machine
CFTools Architect deploys and automates game servers on your own machines (VPS or dedicated), including installation, updates, configuration, and backups.
Quick answer
CFTools Architect runs more than one game server on a machine you already control. One agent equals one machine and can manage unlimited game servers on that machine. You create each deployment in Architect Manager. The Agent keeps that deployment's files, updates, and configuration on the host. Architect checks the ports you enter against servers already deployed on that Agent. A port already taken by a local deployment cannot be reused. Each game server still needs its own CPU, RAM, and disk. The agent does not add hardware. The same machine can host different supported titles. What each title can do, including mods, still follows that title.
One agent covers the whole machine
Install one Architect Agent on the host. Every game server you deploy there belongs to that agent. You do not install a second agent to add a second game on the same machine. A second machine needs its own agent. Control Center can list servers from every Agent you have paired, which is how several machines stay in one view.
- One agent equals one machine
- Unlimited game servers on that machine
- Another computer means another agent
Ports cannot be shared on that agent
Architect checks the ports you enter against servers already deployed on that Agent. A port already taken by a local deployment cannot be reused. Pick free game, query, and RCon ports for each new deployment. Open those ports on the host firewall and at the provider. The Agent's own listen port is separate from the game ports.
- A taken port is refused at deploy time
- Each server needs its own game, query, and RCon ports
- Firewall rules are still yours to open
Unlimited servers is not extra hardware
Unlimited servers on one agent means a second game on that box does not need a second agent. It does not mean the machine can run every title at once. The Agent's own minimum is small. Each deployment adds disk, and each running game server needs the CPU and RAM that title actually uses. Game servers run best on SSD storage, and non-virtualized hardware performs better. Read the title page before you stack two heavy servers on a small VPS.
- Agent minimum is not the game server's requirement
- Disk adds up per deployment, including the title cache
- Stop or move a deployment when the host is out of RAM or disk
Related
Quick answers
How many game servers can one Architect Agent run?
One agent equals one machine and can manage unlimited game servers on that machine. A second machine needs a second agent.
Can two servers on the same machine use the same port?
No. Architect checks the ports you enter against servers already deployed on that Agent. A port already taken by a local deployment cannot be reused.
Can one machine run different games?
Yes, when each title is supported by Architect. Mods, operating system, and ports still follow that title. A title with no Mods tab does not gain one because another game on the machine has Workshop mods.
Does unlimited servers mean unlimited player slots?
No. The agent limit is per machine, not per game server. CPU, RAM, disk, and bandwidth still cap how many of those servers can run well at the same time.
How do I manage servers that are on different machines?
Install an agent on each machine and pair them in Manager. Control Center lists servers from every paired Agent. Hosting companies and large fleets should look at Architect Foundation.