

DayZ server hosting
DayZ server hosting with CFTools Architect puts the dedicated server on a VPS or machine you control. Architect installs it, updates the game and workshop mods, keeps configuration in one place, restarts on a schedule, stores backups, and can run a wipe when you want a fresh persistence. OmegaManager is retired, and Architect is the product that replaced it. One agent is one machine, and that machine can run more than one DayZ server. Live player tools stay on the separate DayZ RCon admin tool.
Runs on a Windows or Linux machine you control.
Hosting highlights
Deploy a DayZ server you own
Point Architect at the Windows or Linux box that should run Chernarus, Livonia, or a workshop map. The agent installs the dedicated server there. CFTools does not rent the game slot.
Workshop mods with the server
DayZ mod management is part of Architect. Mod updates can follow the server update instead of a manual workshop pass the night a creator ships a patch.
Game and mod updates
DayZ ships as more than one Steam application. Architect updates the server and the mods you enabled, so a Tuesday patch does not depend on someone SSH-ing in before primetime.
Economy and message config
Edit DayZ server configuration from the manager instead of a raw shell session. Keep the files Architect knows about, including the settings communities change every season.
Backups before a mod swap
Take a backup of the DayZ persistence before a large mod update or a map change. If the new set fails to boot, you still have the previous world.
Restarts and persistence wipes
Schedule restarts around your peak hours, and use wipe automation when the community wants a fresh economy. Crash recovery brings the process back if DayZ dies overnight.
How self-hosting a DayZ server works
You rent or own the machine. Architect Agent runs on that host. From Manager you deploy the server, attach mods, set the restart plan, and watch hardware and game-server metrics. Webhooks can report state changes. Staff access uses Architect RBAC, separate from the Cloud roles used for RCon.
Mods, OmegaManager, and the RCon split
OmegaManager has been fully retired and is fully replaced by CFTools Architect. Modded DayZ servers are a core Architect case. Player bans, GUID lookup, and queue priority are not hosting features. Those live on the DayZ RCon admin tool once the server is online and BattlEye RCon is reachable.
DayZ hosting caveats
The machine still needs enough CPU, RAM, and disk for the map and mod set you chose. A host that blocks the agent, or a firewall that blocks Steam and the game ports, will not boot a healthy server. GameLabs is an optional in-game mod on top of a server Architect can already run.
What you need to host DayZ
Architect automates the dedicated server. You still provide the computer it runs on.
- A Windows or Linux VPS or dedicated machine you control
- Resources sized for your player count, map, and mods
- Architect Agent installed on that machine
- Steam and game ports reachable by players
- The DayZ RCon admin tool if you also want Cloud player administration
CFTools Architect features for DayZ
- Automated server deployment
- Automatic updates
- Configuration management
- Mod management
- Automatic restarts
- Backup automation
- Detect and recover from crashes
- Automate server wipe cycles
- WebHooks for every server state and event
- RBAC - Grant others easily limited or full access
- All servers easily visible on one unified dashboard
- Hardware metrics
- Game server metrics