

Project Zomboid server hosting
Project Zomboid server hosting with CFTools Architect runs the dedicated server on a machine you control. A Zomboid server is a sandbox preset, a workshop mod list, and a save that dies if the disk does. Architect installs the server, updates the game and mods, edits configuration, backs up the save, restarts after mod changes, recovers from crashes, and can wipe when the group wants a new Knox run. Cloud RCon is not a Project Zomboid product.
Runs on a Windows or Linux machine you control.
Hosting highlights
Dedicated Knox on your hardware
Deploy Project Zomboid to a Windows or Linux machine that stays online. The save stays there. Architect does not rent a Zomboid slot.
Workshop mods with the save
Mod management is supported for Project Zomboid. Keep the workshop list on the server record so a map mod and a gameplay mod update with the dedicated server.
Sandbox settings you can find again
Edit Project Zomboid server configuration from Manager. Sandbox presets and the ini values you change after the first death stay attached to the server.
Save backups before a mod add
Adding a map mod to an existing Zomboid save is a one-way door if you have no backup. Architect backup automation keeps the previous save on disk.
Restarts after mods, wipes when done
Restart after a mod update so every player loads the same set. Automatic wipes are supported when this Knox run is over and the next one should start clean.
Updates and a process that comes back
Architect can update Project Zomboid and its mods, then start the server. Crash recovery covers a process that exits while the group is offline. Metrics show a host that is out of RAM.
How to self-host Project Zomboid
Install the agent, deploy the dedicated server, select workshop mods, and set the sandbox configuration before anyone creates a character. Open the game port. Turn backups on immediately. Webhooks can report a stop, and RBAC can let a friend restart the server.
Project Zomboid caveats
CFTools Cloud does not administer Project Zomboid. A modded save and the mod list have to move together. Architect can manage those mods, and it still cannot invent a save you did not back up. The machine has to stay up. Once the group depends on the world, it should be a dedicated server rather than a listen session on one player PC.
Wipes start a new run
Automatic wipe cycles exist for the moment the group agrees the current run is finished. They are not a substitute for backups during the run. Back up while the base still matters, and wipe only when you mean it.
What you need to host Project Zomboid
You provide the always-on computer. Architect maintains the dedicated server and its mods.
- A Windows or Linux machine that stays online
- Disk for the save, mods, and backups
- Architect Agent on that host
- Workshop mods selected before players join a new run
- A backup before you add or remove mods
CFTools Architect features for Project Zomboid
- Automated server deployment
- Automatic updates
- Configuration management
- Mod management
- Automatic restarts
- Backup automation
- Detect and recover from crashes
- Automate server wipe cycles
- WebHooks for every server state and event
- RBAC - Grant others easily limited or full access
- All servers easily visible on one unified dashboard
- Hardware metrics
- Game server metrics