Architect Update 2026-08-12
August 12, 2026
This release is built around day-to-day host work: cleaner Project Zomboid Workshop handling, a Firewall tab for Windows Agents, and a pile of Agent fixes so starts, RCon, and downloads behave for edge cases.
Architect Agent 1.1.45
Added:
- Dedicated Project Zomboid Workshop mod handling, including
mod.infosubitem awareness for reconciles and updates - Hardware helpers for Windows and Linux firewall rule management (create, list, update, delete)
- Stronger orphan and stuck
server.startrecovery so a failed or interrupted start is less likely to leave the server wedged - RCon improvements for more reliable command flow under load and during mod update windows
- Optional server-side Project Zomboid Workshop reconcile while the process is up and RCon is connected
Changed:
- Server stop / cancel paths now count correctly toward mod update workflows
- Batch update reconcile includes failed or incomplete last download attempts so retries are not skipped
- Config encoding path for UTF-16 BOM files
Fixed:
- RCon sessions that could hang when IO operations timed out
- Downloads blocked by a missing defer in the file handler, and single-file zip cases that blocked start
- Linux Agent startup race on boot
- Database adjustment errors that could surface as noisy startup failures
- Edge cases that left
server.startstuck after partial failure
Architect Manager 1.1.245
Added:
- Project Zomboid mod management UI driven by Steam Workshop IDs and parsed
mod.infosubitems (Agent >= 1.1.45) - Outdated Workshop detection with a clear banner, RCon refresh actions, and metadata refresh from the row menu
- Workshop Mod Reconcile toggle and interval in Server Settings when the Agent exposes the optional feature
- Firewall management
- Process Visibility / Interactive settings card for titles that need an interactive Windows host
- Backup target updates from the Agent Settings backup targets list
- Extra
server_updateconfiguration fields in Server Settings for Agent 1.1.45+
Changed:
- Oxide / Harmony mod management preview feature flag forced on for public launch
- Unity launch parameters split correctly for titles such as 7 Days to Die
Fixed:
- Player count Y-axis on server overview and metrics charts no longer clips or sits flat at a wrong max